3D Modeling / Task 1, 2, 3, and 4 Exercises
April 24, 2024 - (Week - )
Anandya Dewi Saputra / 0354651
3D Modeling / Bachelor of Design (Hons) in Creative Media / Taylor's University
Task 1 / Exercises
LECTURES
Week 1:
This week we are briefed about why we have to learn 3D Modeling. Mr Kamal sketches a board for us to understand the art/creative industry and how 3D Modeling is fundamental for movies, games, etc. He also briefed us on how the modules 3D Modeling and Animation Fundamental build up from each other to a more advanced module. I learned that 3D Modeling is based on basic shapes such as squares, circles, triangles, etc. Base materials (wood, rubber, metal) and lighting also play a huge part in 3D Modeling. Mr. Kamar showed us some of our senior's work varying from vehicles to interior and characters. We also tried to do some of the basics in Blender like how the tools work, how to add/duplicate objects, the tab and panel, etc.
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| Fig 1.0 Sketch notes. |
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Fig 1.1 Sketch notes. |
Week 2:
National Holiday (Labour Day)
Week 3:
We learn about features such as extrude, bevel, insert, and loop cut, and how to apply it in Blender. This feature comes in handy when we have to make a model that has a cylindrical form such as a bottle, bowl, plate, etc. We also learn about faces, vertex, and edges. Mr. Kamal showed us how to take a reference and put it in Blender for us to make the 3D model out of for a demonstration for the next assignment.
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| Fig 1.2 Sketch notes. |
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| Fig 1.3 Sketch notes. |
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| Fig 1.4 Sketch notes. |
Week 4:
For the next submission, we practiced an in-class exercise
to apply all the previous modeling techniques we have learned and incorporate them into constructing a model based on a box. We were then introduced by Mr. Kamal to the step-by-step of how to build a car which after some time we altered to work on it
as we wished.
Character modeling in Blender is the process of designing
characters within a 3D environment by rendering techniques such as box modeling
or sculpting. First use base reference images for modeling and define artwork. Add
the character detail like face and clothes also accessories if needed, apply
materials with textures for real look, and finally render with high performance
tools of Blender such as Cycles or Eevee.
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| Fig 1.8 Patrick modeling example |
Week 10 onwards:
Consultation week
INSTRUCTIONS
EXERCISE 1: PRIMITIVE MODELING
We then receive our first exercise, creating an object from primitive shapes ( sphere, cube, etc.) I chose to do the snowman since I think it's the simplest one to do. For my first few hours, I tried to explore the application to understand it and once I got the hang of the basics, I proceeded to make the snowman. I combined 2 spheres for the body with the top one smaller than the bottom one and an ico sphere for the eyes and the buttons. For the snowman's hand, I used a cylinder and cone. I had trouble color/shade it so I asked Mr. Kamal to help me with it and I finally managed to find the problem.
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| Fig 2.0 Snowman blender |
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Fig 2.1 Snowman wireframe. |
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Fig 2.2 Snowman rendered. |
EXERCISE 2: CYLINDRICAL MODELING
For our second assignment, we must create an object that contains cylindrical shapes such as a bottle, glass, plate, bowl, etc. We are given in-class exercises to learn about the features such as extrude, bevel, insert, and loop cut.
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Fig 3.0 Lipstick blender |
I tried making lipstick since the top part needed some extrude, same with the previous assignment the required submission is in 1280 x 720 with PNG format containing and without wireframe. Mr. Kamal demonstrated to us how to create a 3D model of a bottle using references to those features mentioned in an in-class exercise for the upcoming assignment. I changed my mind from doing a lipstick to doing a plastic bottle since there are some interesting shapes from a bottle that is the curves at the bottom part and ridges at the top part.
Fig 3.1 Bottle blender |
Fig 3.2 Bottle blender |
I had some struggles with rendering it to become a clear plastic bottle, I asked my friend to guide me through the rendering process, and it turns out I had to update my blender since it's the old version and doesn't contain some of the features that the new version offers. We finally came up with this as the final result.
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Fig 3.3 Bottle blender final result Fig 3.4 Bottle blender wireframe final result |
I use the modeling technique that we learn in the in class exercise I completed the car but I did not like the shape of it because it was too block-shaped I felt that it was too rigid, I asked Mr. Kamal if I could mess around with it and he said okay stating that as long as the base of mesh is still of a box’s shape, we can do what we want to it. I had to turn it into a tractor because the shape of the car is more appropriate for being a tractor than a car. I added the front part of the tractor which is the excavator bucket.
Fig 4.1 Tractor modeling |
As for the rendering, it was a little challenging and, I
also had another person, my friend with whom I was working on the rendering of
the plastic bottle, ask to assist me with this as well. I said I wanted
the tractor to be of a light yellowish-orange color so that it could match the
cylindrical model of the previous exercise which is the bottle plastic. We have come to a conclusion and this is what we end up
with.
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Fig 4.2 Tractor modeling |
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Fig 4.3 Tractor modeling with wireframe |
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Fig 5.1 Karambit modeling |
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Fig 5.2 Karambit modeling wireframe |
















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